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29-04-2008

Hayden Tenno can't give you a hand

As doing so may just cut it off accidentally - literally.  Sure, accidents happen A LOT in DARKSECTOR, Digital Extremes' first current-gen title for both PS3 and Xbox 360, and that's for the fun part, such was the mindset of our London and Toronto-based developers, who in the past made a name for themselves by porting over a couple of PC games to consoles.  Now they finally got a chance to come up with something big, something much more personal, well not that personal if we choose to take some of the influences into account, especialy gameplay-wise.



 

After being sent on a mission that required you to dispose of an elemental outlet for spreading a dangerous infection that plagues Lasria you, an athletic-shaped and selfish special forces agent known as Hayden Tenno, face greater adversity as the source of the infection - two scoundrels characterized by pretty much the same level of badassness - assails you abruptly.  One of them, uglier than the other, is called Nemesis and has powers and she's wearing what resembles a metal suit.  As our main character attempts to save his life she slices open his right shoulder, meaning to kill him with the virus that is rapidly spreading across his body but then he gets away clean (well, sort of) with a self-made explosion.  In the meantime you're still infected, of course, and soon you faint.  Hayden then awakens and discovers his right hand now controls a full-fledged retractile glaive ready to chop off a bathful of pates, and more limbs you could ever dream of.  Now the cool thing about this newly acquired weapon is that it comes with more special abilities, for this infection is highly prone to mutation, e.g. a bullet-proof shield or temporary invisibility, but those upgrades only appear later on in the game.  The same evolutional feature, a very important aspect in the game may I add, is also present in the score music, and that Keith Power has grasped better than anyone else.  You may not have heard of that name before, I too will not try to conceal the very proof of my ignorance, not up until recently while playing through the game that is, but a quick peek at IMDB tells us he's been a busy little bee working as an assistant to Brian Tyler, today's hottest Hollywood composer.



 

The ways of the glaive are quick and ready for a greal deal of damage as you shove the game disc in the tray, taking you to the main menu.  Beholding only thy glaive under rainy weather conditions, your ears fill with subtle dark-mooded music.  Desperation is at your door steps, and it's using an effective amount of ambient synths and slow strings to come in.  A male choir then comes into gradual focus, its growing sound snaps at you, and just when you think it's going to get bigger it vanishes without a trace, the empty space now being taken up by a fully developed theme.  Memorize this fine piece of work as well as you can, for you will not hear its more defined forms until the infection no longer has you but the other way around and, when that happens, I guess you are about ready to put on your new suit



 

Okay, I didn't mean to scare away the theme-freak in you by saying that from now on it all goes ambient with long stretches of silence, by no means, as various sorts of percussion instruments and weird noises to help in building up the subplot play an import role among other things, but somehow you'll have to earn that.  The most memorable musical cues, for instance, happen when you take on bosses (mostly robots and one big ogre-looking monster in some kind of church) and as you fight them gigantic bastards sometimes one popular theme will surface yet again, you know which one, and at that point it turns out the main menu theme is in fact shaping up to become Hayden's theme with an even darker undertone, the kind that would make you resort to another wave of cold-blooded dismemberments, when you thought, maybe, this was a theme of themes.  And it's something I'm really content about for this is one cool sounding piece of music and I took undeniable pleasure in hearing its multiple variations, to the extent of disregarding some of the major faults I encountered (huge framerate-related issues particularly during the last battle, story-bound conundra plus a large number of dark halls that all look like one another) while pretending to be Hayden.  Nothing is flawless anyhow but this is just begging for a sequel with more Power(s).

--grammata

 

Christine

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