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Jade Raymond – Producer
Jade is a producer with a knack for developing fun and addictive games. When she's not leading the development of triple A titles she is often playing them - although, admittedly, she has a weak spot for any game that involves monkeys, peculiar Japanese names or Zombies. Over the past eight years Jade has produced, designed and programmed games for Electronic Arts, IBM and Sony Online. Now she finds herself producing a next-generation game at Ubisoft's Montreal Studio and interviewing others in the gaming industry for a TV show called Electric Playground in her spare time.

 

Vincent Pontbriand – Associate

·         Exact position in the team:

1.      Associate Producer since 2005

2.      Tools Technical Director 2004-2005

·         Number of years spent at Ubisoft and on which projects before: 3 years since comeback, 7 total. Was there at the very beginning of the Montreal studio. (see past projects below)

·         Number of years in the industry and past experiences :

1.      10 years. Started with Ubisoft

2.      See other experience (film) below

·         Favourite games : Civilisation / Simcity / RPGs

·         Any personal interests that could be relevant funny interesting for the journalists: Woodworking / Illustration (comics) / Photography

Previous works     

Graphic Studio Director, Ubisoft

  • Tarzan Untamed, PS2, 2001
  • Batman Vegeance, PS2, XBOX, 2001
  • Donal Duck: Going Quakers,  PS2, 2001
  • Rayman: The Animated Series, DVD, 1999
  • Tonic Trouble, N64, 1999
  • Alex Builds his Farm, PC, 1999
  • Speed Devils, DreamCast, 1999
  • Speed Devils On-Line, DreamCast, 1999
  • Laura Happy Adventures, PC, 1998
  • Monaco Grand Prix, PC, 1998

 Lead Artist, Ubisoft

·         Speed Busters: America Highways, PC, 1998

 Technical Art Director, EA

  • GoldenEye 2: Rogue Agent, PS2, XBOX, 2004,

 Colorist:

·         100 Dessins Dessous, Video, 1996, National Film Board of Canada

 Animator (Video, National Film Board of Canada)

·         Plante Humaine, 1996

·         The Lighthouse, 1996

·         Rights from the Heart, Droits au Coeur, 35mm Film, 1994 

Animator, FX                                        

  • Une Artiste, 16mm Film, 1994, National Film Board of Canada

  

Patrice Desilets - Creative Director
Patrice broke new ground in the interactive entertainment industry as Ubisoft's creative director for Prince of Persia: The Sands of Time. His success with Prince of Persia comes after a long and successful history with Ubisoft's award winning Montreal studio, as one of its first employees. Coming from a background in film, he has used his creative vision to shape many games, including Tom Clancy's Rainbow Six 3, Donald Duck: Going Quakers and Hype: The Time Quest. Born and raised in Montreal, Patrice is passionate about his work, the Montreal Canadians, and improv theater. Patrice earned his bachelor’s degree in film studies and literature at University of Montreal.

 

 

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