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Jade Raymond – Producer
Jade is a producer with a knack for developing fun and
addictive games. When she's not leading the development of
triple A titles she is often playing them - although,
admittedly, she has a weak spot for any game that involves
monkeys, peculiar Japanese names or Zombies. Over the past
eight years Jade has produced, designed and programmed
games for Electronic Arts, IBM and Sony Online. Now she
finds herself producing a next-generation game at Ubisoft's
Montreal Studio and interviewing others in the gaming
industry for a TV show called Electric Playground in her
spare time.

Vincent Pontbriand – Associate
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Exact position in the team:
1.
Associate Producer since 2005
2.
Tools Technical Director 2004-2005
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Number of years spent at Ubisoft and on which projects
before: 3 years since comeback, 7 total. Was there at the
very beginning of the Montreal studio. (see past projects
below)
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Number of years in the industry and past experiences :
1.
10 years. Started with Ubisoft
2.
See other experience (film) below
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Favourite games : Civilisation
/
Simcity
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RPGs
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Any personal interests that could be relevant funny
interesting for the journalists: Woodworking
/
Illustration (comics)
/
Photography
Previous works
Graphic Studio Director, Ubisoft
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Tarzan Untamed, PS2, 2001
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Batman Vegeance, PS2, XBOX, 2001
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Donal Duck: Going Quakers, PS2, 2001
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Rayman: The Animated Series, DVD, 1999
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Tonic Trouble, N64, 1999
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Alex Builds his Farm, PC, 1999
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Speed Devils, DreamCast, 1999
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Speed Devils On-Line, DreamCast, 1999
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Laura Happy Adventures, PC, 1998
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Monaco Grand Prix, PC, 1998
Lead Artist, Ubisoft
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Speed Busters: America Highways, PC, 1998
Technical Art Director, EA
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GoldenEye 2: Rogue Agent, PS2, XBOX, 2004,
Colorist:
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100 Dessins Dessous, Video, 1996, National Film Board of
Canada
Animator (Video, National Film Board of Canada)
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Plante Humaine, 1996
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The Lighthouse, 1996
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Rights from the Heart, Droits au Coeur, 35mm Film, 1994
Animator, FX
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Une Artiste, 16mm Film, 1994, National Film Board of
Canada
Patrice Desilets - Creative Director
Patrice broke new ground in the interactive entertainment
industry as Ubisoft's creative director for Prince of
Persia: The Sands of Time. His success with Prince of
Persia comes after a long and successful history with
Ubisoft's award winning Montreal studio, as one of its
first employees. Coming from a background in film, he has
used his creative vision to shape many games, including Tom
Clancy's Rainbow Six 3, Donald Duck: Going Quakers and
Hype: The Time Quest. Born and raised in Montreal, Patrice
is passionate about his work, the Montreal Canadians, and
improv theater.
Patrice earned his bachelor’s degree in film studies and
literature at University of Montreal.

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