26 MARS 2008
FLY ME TO THE MOON Interview de Ramin DJAWADI par Christine BLANC
What you don't know is that FLY ME TO THE MOON is the story of how three ordinary flies, NAT, I.Q. and SCOOTER managed to sneak aboard the Apollo 11 and forever changed the course of history! Not to mention, gain heroic confidence, overcome a few death-defying challenges and just maybe put an end to the notion that "dreamers get swatted."
In the "us against them" Cold War tradition, FLY ME TO THE MOON tosses in Russian flies hell-bent on stopping us, Nat's "never-too-old-to dream," Grandfather, a Russian operative everyone loves to hate along with one incredible thrill ride to the moon. FLY ME TO THE MOON pulls at your heart strings, fills you with pride as you share the positive worldwide moment of such a wonderous achievement and makes you feel good to be alive and a fly! Okay, maybe not a fly, but everything else!
Trois mouches, Nat et ses amis I.Q. et Scooter sont en train de construire une petite fusée à proximité de Cap Canaveral où Apollo 11 se trouve déjà sur la rampe de lancement. Se souvenant des exploits aréonautiques de son grand-père, Nat aimerait se distinguer à son tour. Il persuade ses compagnons de s'introduire avec lui à bord de la fusée Apollo en se dissimulant sous les casques des astronautes Neil Armstrong, Buzz Aldrin et Michael Collins.
C'est un compositeur qui sait garder les pieds sur terre qui a été choisi pour nous accompagner dans ce voyage spatial. Et l'on peut pourtant bien dire que Ramin Djawadi a réussi à nous mettre en apesanteur!

During
a previous interview we did on Prison Break, you told us about your
score for Fly Me To The Moon. Why did you accept to do that? What was
interesting for you in that project?
Ramin
DJAWADI - It was very exciting to hear about the idea of
a full feature length 3-D only animation movie. Many animation movies
have been converted from 2-D to 3-D. But this movie being created only
for 3-D seemed so different. Additionally, the story was very moving.
Seeing a historic moment through the eyes of three little houseflies.
The story had to be appealing for a broad audience.
Generally
speaking, how would you describe your score?
The score is
mostly traditional and melodic orchestra with very few synth elements
for the space moments only. A few solo instruments were used and a
female vocalist.

Did
the fact that the film is the first 3D-only animated movie affect your
way of approaching it? Was it different from Open Season, that was just
CG animation?
Not really. In fact, I was “only” scoring to the 2-D version.
Fortunately, we had screenings in LA where I could see updated final
animation material in full 3-D. It was very inspiring. One interesting
fact that I had to get used to was that watching the scenes in 2-D gave
you a feeling that the movements were slow. But seeing it in 3-D it
felt normal again. The eye couldn’t have followed it the movements had
been any faster. Seeing it in 3-D was simply jaw dropping.

How
much time did you have for this work?
We actually had less time than anticipated. The
reason was that the recording hall in Brussels was only available for a
limited amount of days. So we scheduled the scoring sessions around
that. That pushed the sessions forward a bit. I still had about 6 weeks
to write for an almost 70 min score.
With whom and how did you
worked?
The director traveled back
and forth from Brussels. We had only very few meetings in person. We
had one meeting where I just played theme ideas. Once I started scoring
to picture I met with the producers at my studio in LA and upload new
cues to the director in Belgium. Then we would talk on the phone or
email about the music. Of course, it is always nicer to have everybody
in the room with you, but the internet made this long distance work
very easy.

What kind of instruments
did you use for that? Why? What was the size of the orchestra? Did you
appeal to synth? How and why?
Most of the score is traditional orchestra of about 65 players. Except
for our space theme. The idea was to make it sound quite different than
the rest as our heroes were exploring a new world. I spent a lot of
time to create a certain synth palette that would be used for space. I
also used a female voice for special moments. Then there was also the
Russian theme which had some authentic instruments like Akkordion and
Cimbalom.
What
were the requests from the director? Did they appeal to a temp track to
guide you or not? What kind of a temp track?
Ben suggested to categorize the music into three different categories:
The flies, the humans and space. We then decided to be fairly small for
flies, play more grand and powerful for the humans, which mostly was
the big NASA scenes and then a total different style for space as
discussed before. We tried to stick to those guidelines as much as we
can. There was no temp track in the movie. In fact, it hardly had any
sound effects. I tried to be careful not to overscore. When the picture
is that quiet, the danger is to write too much.

How
did you work, between Belgium and USA?
Besides a couple of meetings I would upload new cues every couple of
days. NWave would upload updated animated picture to me as it became
available. At the end I flew over the Belgium to score with the Flemish
symphony orchestra. It was a wonderful experience.
For budgetary reasons,
Olivier Saive told us that they couldn't use the original Frank Sinatra
version of the title song. Did you make any reference to the song
within your score, and how? Or reference to swing?
No, there is no reference of the song or style. We were only allowed to
use the song in the main titles and then possibly one more time at the
end of the movie.

Do you know if there will
be a cd soundtrack of your score?
- I’m not sure. The movie is released in Februrary 2008. Maybe there
will be a score then. I would be very excited if there was CD release.
Will
there be a videogame? And if yes, will you do the music of it, too?
I don’t know. The subject certainly could be a great adventure game. It
all depends on the schedule. It certainly would make sense if I was at
least involved as the themes are already written.
It's difficult to get 3D movie outside theaters, but do you know if they intend to release a dvd?
I’m not sure. I think there is talks about it.

Please,
may you take one of your most interesting scenes in that film and
describe how you put it into music?
The moonwalk. It was the longest and probably most important cue in the
movie. What must have gone through our astronaut’s head when they were
walking the moon and then also everybody else on earth. It needed to be
joyfull and also emotional, but yet also some tension and hesitation
before the first touch on the moon. Also, every movement certainly is
slow and so floaty. I tried do the same musically. I didn’t want to
counter the movements by having music that’s too fast. Moments like
this are any composer’s dream. There was hardly any dialog and sound
effects that the music had to go up against to. Just lots of room for
music. This is the only time where the space theme plays in its entire
form.

Can you tell me about the
thematic aspect of your score?
This score is very thematic. The main ones are the adventure and a
dream theme for our three little flies, the big NASA theme, the Russian
theme with an additional Igor part and the space theme. Then there are
some other themes that only happen a few times in the movie. There is
one for grandpa’s flashback and his love theme.
How does the music help the
storytelling?
I think it comes back to the consistent use of the themes. Everytime
you see NASA, you want to associate the theme with it. We don’t hear
the space theme until we are in space and finally fully plays out on
the moon. The story telling in this movie is so beautiful and made my
job easy in way that I never need to force anything with music. The
music just accompanies the journey.

Did you appeal to mickey
mousing or did you score the film the way you would have if it were
just live action?
I prefer to approach an animation movie like it was live action, which
worked for most part of the film. There are only a few scenes that are
a bit cartoony. But even with those I tried to do as little mickey
mousing as possible. That technique is a little bit too traditional for
my taste.
What
will you keep, personally and professionally, of this experience?
I learn something new on every project. We scored with an orchestra
that I had never worked with before. I worked in a country that I had
never been to before. It was such a wonderful experience with everybody
involved.
Merci à Cedric Igodt nWave Distribution
Merci à Guilhem, pour son aide précieuse!
