
Jason GRAVES: CITY OF HEROES: GOING ROGUE.
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Award-winning composer Jason Graves has created a thematic orchestral score for City of Heroes Going Rogue™, the new expansion to the massively multiplayer online role-playing game (MMORPG) City of Heroes® based on the superheroic comic book genre. Classically trained and renowned for his sophisticated orchestral music, Graves composed memorable superheroic themes to immerse players in the alternative world known as Praetoria. The score reflects the game's new alignment system allowing players' characters to shift allegiances between Heroes and Villains. Developed by Paragon Studios and published by NCsoft, City of Heroes Going Rogue™ will be released exclusively for the PC in July 2010. "With very little direction, Jason was able to anticipate the needs of our project and deliver a score which far exceeded our expectations," said Adam Kay, Audio Director at Paragon Studios. "Jason provided a soundtrack which feels contemporary while still being firmly rooted in the tradition of action film music. Juxtaposing themes provide contrast and variation capable of underscoring far more than the sum of total minutes delivered. Mostly, though, it just kicks ass!" "Adam and I worked on our first title together a few years ago and we really hit it off," commented Jason Graves. "When he called with another opportunity to collaborate, this time on a superheroic title, I couldn't wait to get started! I'm especially excited about the main theme, "Welcome To Nova Praetoria," which immediately establishes the Going Rogue concept of choosing your side and even switching sides during the game. The theme progresses through variations of good and evil before eventually arriving at an enigmatic and unresolved conclusion. That was my way of musically illustrating that the final decision is really up to the player."
City of Heroes Going Rogue™, the first City of Heroes® expansion since the launch of City of Villains®, opens the mirror universe of Praetoria, whose bright utopian faÇade hides dark secrets. As you investigate this brave new world, searching for the truth behind Emperor Cole and his Praetorian guard, brutal foes and fierce allies emerge, turning this illusory paradise into an urban battlefield. City of Heroes Going Rogue adds the Rogue and Vigilante game alignments, enabling you to explore the shades of gray that lie between Heroes and Villains. For the first time in any super-powered MMOG, your character's moral choices affect gameplay experience and determine your character's ultimate destiny. For more information about the game visit http://goingrogue.na.cityofheroes.com. |
BRITISH ACADEMY AWARD-WINNING COMPOSER JASON GRAVES SCORES CITY OF HEROES GOING ROGUE™

Photo Credit: Dan Goldwasser
Thematic Orchestral Score Immerses Heroes and Villains in Expanded Massive Multiplayer Online Role Playing Game

Inter-activities: Jason Grave, may you tell us something about the video game “City of Heroes Going Rogue.” What kind of genre is it and why did you compose the score for it?
Jason Graves: Going Rogue falls squarely into the “superhero” category. It’s an MMO (Massively Multiplayer Online) title, so there are many character creation options and gameplay strategies that players can experiment with.
I’ve always wanted to write a superhero score and my friend Adam Kay is the Audio Director at Paragon Studios, where City of Heroes is made. I pick my titles carefully, but this specific game was an obvious one for me. I was able to compose superhero music and work with a good friend again, so it was really a win-win situation.

What kind of instruments do you used and how would you describe this score and his music style? Did you use choir and orchestra?
The score itself is a mix of orchestra, choir and electronic elements. Paragon was interested in updating the sound of previous City of Heroes releases, musically speaking, bringing it into a more cinematic world. The score has a fairly dark tone, as do most modern day comic book movies. It was written as a mostly location-based score, so there are specific pieces for different points on the map in the game.

How did you create themes for the game? For example, is there a Main Theme, one for Villains, one for Heroes…?
There is a main theme that speaks to the moral ambiguity the player now faces with Going Rogue. Players are now free to pick good or evil and switch between them, which is the hook for the gameplay concept behind Going Rogue. I tried to musically personify this by taking the main theme of the game and putting it through a lot of good/evil settings. So I guess you could say the Hero Theme is the main theme in a more major key, “good” musical landscape and vice versa for the Villains.

What kind of information, requirements or advice did you receive before you started writing for «City of Heroes Going Rogue»?
Lots of background to the game! There’s a huge story and history to the City of Heroes franchise. Getting into a new project is always a fun time for me because I get to immerse myself in the world of the game without having to think about anything musical yet. I visited Paragon Studios twice and spent the day with team, playing through existing levels and looking at rough versions of new stuff for Going Rogue.

May we hope for the soundtrack release of your score?
Definitely! Paragon just released an official soundtrack, available worldwide through iTunes, Amazon and many other retailers. It’s about 40 minutes long and has a good portion of the music I composed for the game.

What were the difficulties in this score and where did you find your inspiration and ideas for writing and composing?
The biggest challenge was to get a superhero vibe in the music without being too cliché or over the top. We listened to a lot of classical music, film scores and previous game scores I had composed before I started working on the score for Going Rogue. We were really listening more for what we didn’t want the score to sound like. We decided to go for a darker, more dramatic sense of what a superhero is, which follows the same idea of moral ambiguity in the game.

What do you do in your free time? What kind of music do you listen to, if it isn't a soundtrack or score?
I’ve got two kids, so there’s a lot of gaming going on in our house! I also love to cook, which seems like a natural extension of composing to me. I love listening to jazz, especially West Coast jazz from the 50’s and early 60’s and all the big band stuff.

What is going to come after City of Heroes Going Rogue? What are you composing right now?
There are a lot of things going on right now, but so far everything is still top secret. What I can say is I’ve got a few big horror/suspense titles coming out in the near future, along with some other franchise sequels scheduled for a 2011 release.
Thank you very much for your time and all the best from Switzerland and France.
Thanks so much! It was great talking with you.
More about Jason Graves :
Jason Graves is
a British Academy Award-winning composer who has brought his passion for
music to video game franchises such as DEAD SPACE (EA), STAR TREK
(Bethesda), SILENT HUNTER (Ubisoft) and COMMAND AND CONQUER (EA). His
Hollywood expertise allows him to move effortlessly between film, television
and games, and he is renowned worldwide for his cinematic, immersive and
award-winning music.
Jason's diverse musical background as a classically-trained composer, jazz
drummer, keyboardist, guitarist and world percussionist allow him to
expertly compose in many different genres of music. As a result, his game
credits alone include more than eighty titles, ranging from electronic and
rock to full symphonic scores. He performs world percussion and guitar on
many of his own tracks and has conducted and recorded his live orchestral
scores at Air Studios London, Capitol Records, Paramount Pictures, Skywalker
Sound, and with the Seattle and Salt Lake City Philharmonic orchestras.
Jason's music has also been honored with three Academy of Interactive Arts
and Sciences Award (AIAS) nominations, winning "Outstanding Achievement in
Audio" for DEAD SPACE. He has received seventeen G.A.N.G. nominations and
four wins, including "Audio of the Year" for DEAD SPACE, "Best Original
Theme" nominations for STAR TREK: LEGACY and BLAZING ANGELS 2 and "Music of
the Year" nominations for DEAD SPACE and KING ARTHUR. Jason Graves is
represented by the Gorfaine/Schwartz Agency. For more information visit
http://www.jasongraves.com.
City of Heroes, City of Villains, City of Heroes Going Rogue, Paragon
Studios, NCsoft, the Interlocking NC Logo, and all associated logos and
designs are trademarks or registered trademarks of NCsoft Corporation. All
other trademarks or registered trademarks are property of their respective
owners.

- Track 1: Welcome To Nova Praetoria
- Track 2: Just Another Day in Utopia
- Track 3: Run Resistance, Run
- Track 4: Chasing the Dream
- Track 5: Beyond The Horizon
- Track 6: Shadow Of Doubt
- Track 7: Building A Better Tomorrow
- Track 8: Very Dark Places
- Track 9: The Dark Side Of A Perfect World
- Track 10: The Tempest
- Track 11: Stepping into the Void
- Track 12: Ghost in the Machine
- Track 13: The Hamidon Wars
Special Thanks: Greg O'Connor

