14 MAY 2008
Ice Age - Interview de Peter de Seve. Quand Scrat rencontre Mushu!
La
sortie de l'AGE DE GLACE en édition Blu-Ray par les studios FOX PATHÉ
EUROPA, ce 2 Avril 2008 est l'occasion révée de vous présenter un
dessinateur à la renommée internationale: Peter De Sève. Il a à son actif
des centaines d'oeuvres, et il a travaillé pour les plus grands groupes:
Nike, Times, The New Yorker, Broadway, mais aussi pour des studios comme
Blue Sky, Dreamworks, Pixar ou encore Disney.
De
Sève’s dark humor and sense for witty characterizations has led him to
become one of the leading character designers for such feature films as
The Hunchback of Notre Dame, The Prince of Egypt, Mulan, Tarzan, ABug’s
Life, Finding Nemo, and Robots. He was the sole character designer on the
Oscar-nominated film, Ice Age and it’s sequel, Ice Age- The Meltdown. De
Sève’s illustrations have appeared in most major American magazines,
including TIME, Newsweek, Smithsonian, Premiere and Entertainment Weekly.
He is also a regular contributor of covers to The New Yorker Magazine.Other highlights of the artists’ career include having designed posters for several Broadway shows, and winning a silver Clio award for his work on a NIKE animated television commercial entitled “Destination Moon.” In 2002, de Sève received the distinguished Hamilton King Award from the Society of Illustrators, one of the industries highest honors.
De Sève lives in Brooklyn , New York , with his wife Randall and daughters Paulina and Fia. He is a native of Great Neck, New York , and a 1980 graduate of the Parson’s School of Design in NYC.

Please,
Peter, may you tell us more about you: I was born in the US in 1958 which is still incredible to me. I don’t feel like I’m 49 years old.
And what about your personality: Deceptively cheerful. In truth I’m a cauldron of frustration and anger.
We met in France, in Sollies Ville last year. What do you think about France, and French people?


Before Ice Age, my experience with all of the California based studios was pretty much the same: I ( and a few other designers) would work separately and simultaneously on the same characters. After which, they would all be presented to the director who would, more often than not, pick and choose aspects of the characters from each of the artists, like an a la carte menu. “ I like the way this guy did this characters nose, but the ears by this guy are great, and this third guy does great feet…” etc. So when the final product unspooled in the movie theater years later, it was often difficult to tell exactly what I had contributed. Working for Blue Sky on the Ice Age movies was a very different experience. I am essentially the art director of the characters and have designed virtually every one you’ve seen in an Ice Age movie. Unlike my previous experiences where I would send a drawing and find out later what it looked like when translated to 3D, I now supervise every aspect of their appearance. From overall design, to modeling in clay, modeling in the computer, skin color, hair texture, suggestions on how they might move; everything. I’ve been working on Ice Age , The Dawn of the Dinosaurs with many of the same folks I worked with on the first film. As a result, we’ve developed a short hand, an understanding of how each other works and how to best achieve what is suggested in my scratchy little drawings.
I honestly believe that visually this film will be the strongest of the three and the story is great!

May you tell us some stuff about Ice Age 3?
On a completely unrelated note, I believe I am the first NYER cover artist to feature a human derriere as a subject. (see Beach Bum image)



I worked on A Bug’s Life, Finding Nemo and Ratatouille.

On Bug’s life I worked only on the ants and the
grasshoppers and although I think I had some influence on the ants, I helped
quite a bit in achieving the final results in Hopper and the other
grasshoppers.

In Finding Nemo, I provided drawings on just about
every non human character and can see whiffs of my work in all of them. At
the same time, however, all of the contributing artists were working from
nature, so it is difficult to take full credit for any.

To me, I see some of my work in the Sea Turtle, the pelican, the angler fish and the two back up sharks. Not so much in the two lead characters.

Remerciements particuliers à Charlotte Lepourry et Guilhem
Crédit photos Peter de Sève par Stephanie Saucez
Merci à Jérémie
Interview réalisée par Christine BLANC pour Inter-Activities. Tous droits réservés.
